Lazić Dušan Resume 2017

3d lighting and lookdev artist

phone(Belgium): +32 488 23 56 51


I am a 3d lighting and lookdev artist with previous experience in fine arts, motion graphics and photography. I have been involved in various aspects of cg production for feature films and television. My contribution is based on strong artistic knowledge and extensive technical skills.

Working Experience

2012 -
Grid-VFX, Ghent, Belgium

“Marnie’s World” (due for release in 2018) - Lighting

  • RND
  • Master lightrigs setup
  • Optimizing complex shots and sequences
  • Custom tools for Nuke and Maya (Python)
“Harvie” - Lighting

  • RND
  • Master lightrigs setup
  • Custom lighting tools for Maya (Python)
  • Optimizing complex shots
“Deep” (due for release in 2017) - Texturing, Lookdev, Lighting
  • Texturing, lookdev main characters and environment assets
  • Custom tools for Mari (Python), lookdev pipeline development with TD department
  • Complex FX shots lighting and rendering to completion
  • Maya lighting tools for FX setup (Python)

“Michiel De Ruyter” - Texturing, Lookdev, Lighting

  • Texturing and lookdev for cg assets
  • Lighting and rendering cg elements in shots and full cg shots to completion
  • Lookdev pipeline development with TD department

“Marnie’s World” trailer - Lighting
“Luke and Lucy” - Lighting
“Mouse Mansion” teaser - Lighting
“Marnie’s World” teaser - Lighting
“Flin & Flo” - Lighting
“Ziggy and the Zoo Tram” - Texturing, Lookdev
“Wiplala” - Compositing
“Ooops Noah is Gone” - Lighting
“Percy Et Ses Amis” season II - Texturing, Lookdev, Compositing
“Scrameustache” pilot - Texturing, DMP, Lighting and Lookdev, Compositing
“Luke and Lucy” pilot - Texturing, DMP, Lighting and Lookdev, Compositing
“Knack” trailer - Texturing, DMP
“Percy Et Ses Amis” season I - Modeling, Texturing, Lookdev, Compositing
“Metal Hurlant Chronicles” - Design, Modeling, Texturing, Lighting and Lookdev


- 5 years of experience in CG production
- strong drawing and painting skills
- extensive background in the digital and traditional visual arts (20 group exhibitions worldwide)
- good photography skills (1 year of professional experience as an interior photographer)
- Python scripting
- hardworking, self motivated and reliable
- good organizational and communication skills
- knowledge of Windows and Linux platforms


- Royal Academy of Fine Arts, Ghent, Belgium (Master of Media Arts)
- Academy of Arts, Novi Sad, Serbia (Bachelor of New Media Arts)
- High School of Design, Novi Sad, Serbia (Fine Arts Diploma)


3d graphics: Autodesk Maya, Maxon Cinema 4D, NewTek Lightwave, Pixologic Zbrush, Autodesk Mudbox, The Foundry Mari, Mental Ray, Arnold, Vray, Yeti
compositing: The Foundry Nuke, Eyeon Digital Fusion
other: Adobe Photoshop, Corel Painter, Adobe Lightroom, Adobe Premiere, Adobe After Effects